The game presents a unique "oil-fueled rumination of the self," using the mundane tasks of maintenance to explore deep interpersonal and identity-based themes.
is an evocative indie video game developed by bighandinsky (Freya Campbell and Elliot Herriman) that blends truck driving simulation with a queer visual novel. Unlike typical narratives that focus on the "chase" of a new romance, this game explores the mature, steady reality of an established relationship between two gay robots in a post-human world. Core Themes and Gameplay A Day of Maintenance
The game grew from a 2020 game jam project (7DFPS) into a full commercial release on Steam and itch.io . It has been recognized for its narrative depth, including winning from Gay.it and being featured in various queer games festivals. A Day of Maintenance on Steam The game presents a unique "oil-fueled rumination of
: The experience is a self-contained story of approximately five hours, focusing on emotional resonance rather than high-octane action. Development Context Core Themes and Gameplay The game grew from
: Despite their robotic nature, the characters communicate with "warm, real, and well-written dialogue". The game explores how these sentient machines gender themselves by choice in a world that originally designed them as mindless servants.