Based on similar names and themes, you might be looking for one of the following:
: Academic articles such as "Looking into the 'Anime Global Popular'" analyze the digital objects and cultural impact of Japanese animation on a global scale.
: A technical suite of software used for mechanical simulations and animations of physical objects. This is often discussed in Polish engineering contexts (e.g., Altair HyperLife webinars ).
For a deep dive into high-efficiency 3D object animation, you can watch this masterclass on the creative process:
Could you clarify if is a specific artist on a platform like Behance or ArtStation, or if this might be a technical paper from a specific university?