: Shape the eyes using a cube with a subdivision level of three. Use the Knife tool to cut eye sockets into the head.
: Always use a Mirror Modifier with "Clipping" enabled to ensure both sides of the character match perfectly. Blender Sonic Model
: Start with a cube , add a Subdivision Surface modifier to round it, and use an Edge Split modifier to flatten the bottom. : Shape the eyes using a cube with
: Use a cube rotated 36° on the X-axis to align with the brow area. Blender Sonic Model