Civil War Generals 2: Grant, Lee, Sherman May 2026
: Units are governed by three core stats: Organization , Health , and Morale . Resting a unit allows "stragglers" (unwounded men who fell out of ranks) to gradually return to the front lines. Content & Features
: Most units have two distinct formations: one for fighting and one for traveling. Catching an enemy in a traveling formation is often devastatingly effective. Civil War Generals 2: Grant, Lee, Sherman
: Features 46 historical scenarios and 17 campaigns, including a massive "entire war" campaign spanning both the Eastern and Western theaters. : Units are governed by three core stats:
: Uses artwork by Mort Künstler and incorporates live-action video clips from real Civil War reenactments for combat sequences. Catching an enemy in a traveling formation is
: Higher-level officers (corps and division commanders) influence the ratings of subordinate units within a specific radius—typically three hexes at the brigade level. Underperforming leaders can be dismissed in favor of better candidates.
Released in 1997 by Sierra and Impressions Games, is a tactical turn-based strategy game that simulates the American Civil War on a hex-grid map. It expanded significantly on its predecessor by adding both Northern and Southern campaigns, new unit types like naval vessels and siege artillery, and over 200 total scenarios, including alternate history "what-if" outcomes. Key Gameplay Mechanics











































































