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: Without base building, you manage up to seven unit slots, filling them with infantry or vehicles using a point-based system (e.g., 80 points total).

: Units that are lost in combat return after a specific cooldown period, allowing you to stay in the fight without starting from scratch.

: The "easy to learn, hard to master" curve and the ability to change team tactics quickly are well-received.

Reviews from Steam community members highlight the following:

: Some users have noted issues with vehicle pathfinding and a lack of unit variety between factions. Technical issues like long loading times have also been reported during its development phase.

: You can call in air strikes and off-map fire support to outflank enemies and exploit gaps in their defenses.

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