Compare the 2014 game's mechanics to the original Arthur Conan Doyle stories to see if "Interactivity" enhances or diminishes the "Sherlock Holmes" mythos.
However, if you are looking to write or research the implications of this specific game and its digital distribution, here are three "deep" angles you can explore: 1. The "Ethical Detective" Paradox
Crimes & Punishments was a turning point for the series because it allowed players to fail or choose "moral" vs. "legal" endings. A paper could analyze how the game forces players to engage with the (Retributive vs. Restorative) rather than just solving a puzzle.