: Energy Assault uses various anti-cheat measures. Scripts that modify RemoteEvents or high-frequency game state variables are often flagged, leading to permanent account bans.
: It typically adds specific layers or objects to an IgnoreList . By telling the game engine to ignore parts labeled as "Walls" or "Environment," the bullet's trajectory remains uninterrupted until it hits a player's hitbox.
The script works by intercepting the game's raycasting system. In standard gameplay, when you fire a weapon, the game "casts a ray" from your gun to a target. If that ray hits a "BasePart" (a wall), it stops. This script modifies that logic in several ways:
: To make the wallbang effective, these scripts often include an ESP (Extra Sensory Perception) or "Wallhack" component so the user can see players through the walls they are shooting.
Below is a technical and functional breakdown of what this script typically contains and how it interacts with the game's engine. Core Functionality