Farthest Frontier V0.7.6 Early Access May 2026

: Maintenance costs began accumulating seasonally rather than monthly, giving players more breathing room to manage resources for repairs.

This update introduced several quality-of-life improvements and balancing shifts that significantly impacted town management: Farthest Frontier v0.7.6 Early Access

: The UI for resources, professions, and happiness was optimized for better responsiveness. Additionally, starving villagers began automatically exiting the Town Center garrison to prevent unnecessary deaths from starvation. : Starting food for the "Pioneer" difficulty was

: Starting food for the "Pioneer" difficulty was increased, and the time before homes were abandoned due to lack of supplies was doubled from 4 to 8 months. You can find the full original documentation on

: Added a critical (!) indicator for buildings with full storage to help players identify production bottlenecks.

While v0.7.6 significantly stabilized the game, players at the time noted that performance could still dip significantly in towns exceeding 200–400 inhabitants, despite the optimization efforts. You can find the full original documentation on the official Crate Entertainment Forums . 0 ?