Reviewers from Steam Community have criticized the game for its basic AI, generic menus, and "impressively featureless" environments.
Critics point to a lack of core features like a healing system and restricted movement, such as the inability to roll sideways when locked onto enemies. Critical Reception & Market Context
The primary objective across 10 story levels is to collect hovering artifact orbs while resisting rival hunters.
Features a basic third-person sword-and-shield system. Players control Hakon, a treasure hunter, using light and heavy attacks.
Reviewers from Steam Community have criticized the game for its basic AI, generic menus, and "impressively featureless" environments.
Critics point to a lack of core features like a healing system and restricted movement, such as the inability to roll sideways when locked onto enemies. Critical Reception & Market Context
The primary objective across 10 story levels is to collect hovering artifact orbs while resisting rival hunters.
Features a basic third-person sword-and-shield system. Players control Hakon, a treasure hunter, using light and heavy attacks.