Growing Up at the Edge of the Universe: A Look at I Was a Teenage Exocolonist
Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs. I Was a Teenage Exocolonist [0100808018268800][...
The narrative shifts based on your skills and past decisions. Growing Up at the Edge of the Universe:
The "combat" in Exocolonist is actually a card game based loosely on poker rules. Your daily activities, from working in the supply
Your daily activities, from working in the supply depot to surveying dangerous valleys, determine your career path. Memories as Mechanics
I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna