The first interaction should be a "High Stakes" choice. Example: "I’ve been waiting. Should we start with [Option 1] or go straight to [Option 2]?"
Standard scripts often rely on long introductions or character-setting. To achieve "Very Fast Point A," implement a system: Interactive Intimate Script | Very Fast Point A...
Give users a "Fast Track" button on the home screen that bypasses the "Meeting/Greeting" phase and drops them directly into a pre-established scenario. The first interaction should be a "High Stakes" choice
While the user is on the menu, pre-fetch the assets for the first three possible "Point A" scenarios. Interactive Intimate Script | Very Fast Point A...