Nunavut Development Corporation
P.O. Box 249
Rankin Inlet, Nunavut
X0C 0G0
1-866-645-3170 or
1-867-645-3170
Once the model was rigged, the Animator allowed users to set keyframes on parameters (such as the X, Y, and Z axes) to create specific motions or facial expressions. This version introduced more sophisticated ways to handle voice acting synchronization and expression transitions. Features of the Pro Version
Live2D Cubism 2.0 tutorial (2015) - Ep.01 (3/3) "The Workflow" Live2D Cubism Pro 2.0
Live2D Cubism 2.0 tutorial (2015) - Ep. 01 (1/3) "Make It Move" - YouTube. This content isn't available. YouTube·Brian Tsui @ Iron Vertex Once the model was rigged, the Animator allowed
Essential for complex movements like full-body turns, where multiple layers of "Warp Deformers" and "Rotation Deformers" must be nested to maintain structural integrity. 01 (1/3) "Make It Move" - YouTube
The space where the "rigging" process occurred. Creators imported layered PSD files (often from Adobe Photoshop) and assigned ArtMeshes to each individual piece of the character—hair, eyes, clothing, and limbs.
Pro 2.0 enabled more natural "swing" for hair and accessories, reacting dynamically to the character's movement. The Workflow and Legacy