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The setting was moved to 2018—four years after Metal Gear Solid 4 —to allow for more creative freedom away from the main series' established lore.

Announced at E3 2009, the project was initially titled Metal Gear Solid: Rising .

The core "Zan-Datsu" (cut and take) mechanic was more realistic and slower-paced, allowing players to surgically dismantle enemies and the environment. 2. Development "Revengeance"

Unlike the "Tactical Espionage Action" of the main series, this version featured "Hunting Stealth," where players would stalk enemies like a predator.

(later released as Metal Gear Rising: Revengeance ) represents one of the most tumultuous development histories in modern gaming, evolving from a grounded stealth-action prequel into a high-octane "hack-and-slash" spectacle. 1. The Original Concept: "Lightning Bolt Action"