Group features into "Main," "Combat," "Teleports," and "Settings."
Implementation: Hook into the Spin RemoteFunction and check the returned string value against the user’s "Target List."
Implementation: Iterate through the Workspace.NPCs folder and trigger the RemoteEvent associated with your primary attack or "Quirk" ability.
Implementation: This often requires finding the local script variable for stamina or "spoofing" the depletion remote. 3. Movement & Utility
The most critical feature. It should automatically take quests and teleport to/attack the designated NPCs.
Highlights other players or rare boss spawns using Highlight objects or BillboardGuis . 4. Technical Structure (Example Snippet)
If you are building this into the Xenors framework, your "Auto-Farm" logic would look conceptually like this:

We would like to acknowledge that we are living and working with humility and respect on the traditional territories of the First Nations peoples of British Columbia.
We specifically acknowledge and express our gratitude to the keepers of the lands of the ancestral and unceded territory of the xʷməθkʷəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and səl̓ilwətaɁɬ (Tsleil-Waututh) Nations, where our main office is located.
We also recognize Métis people and Métis Chartered Communities, as well as the Inuit and urban Indigenous peoples living across the province on various traditional territories.