Group features into "Main," "Combat," "Teleports," and "Settings."

Implementation: Hook into the Spin RemoteFunction and check the returned string value against the user’s "Target List."

Implementation: Iterate through the Workspace.NPCs folder and trigger the RemoteEvent associated with your primary attack or "Quirk" ability.

Implementation: This often requires finding the local script variable for stamina or "spoofing" the depletion remote. 3. Movement & Utility

The most critical feature. It should automatically take quests and teleport to/attack the designated NPCs.

Highlights other players or rare boss spawns using Highlight objects or BillboardGuis . 4. Technical Structure (Example Snippet)

If you are building this into the Xenors framework, your "Auto-Farm" logic would look conceptually like this: