Almost every sharp edge is beveled to catch highlights, making objects feel more physical and "premium."
Starting with basic primitives (cubes, cylinders) to establish proportions. Polygon Runway – 3D Characters and Illustration...
Modeling clothes directly over the body mesh to maintain the silhouette. Almost every sharp edge is beveled to catch
Creating a complete scene (a coffee shop, a bedroom, a forest) on a small square pedestal. Polygon Runway – 3D Characters and Illustration...
Uses high-contrast, saturated colors to give scenes a "toy-like" or "candy" feel.
Relies heavily on Cycles or Eevee engines with large area lights to create soft shadows and smooth gradients.
Many illustrations use an orthographic camera view, which eliminates vanishing points and creates a "diorama" effect. 3. 3D Character Workflow