"Radio Silence" hides units; "Camouflage Net" hides buildings from enemy detection.

Known for extremely durable defensive structures like the "Maginot" bunker.

"Decoy Offensive" creates fake units to simulate an attack; "Decoy Building" tricks enemies into attacking false targets.

Specializes in quick production and massive infantry hordes.

is a World War II real-time strategy (RTS) game developed by Eugen Systems and published by Ubisoft in 2010. It is unique for its focus on information warfare , where players use tactical deceptions called "ruses" to mislead opponents rather than relying solely on brute force. Core Gameplay Mechanics

The game includes historical factions with distinct strengths: Focuses on speed and superior air power.