: If you want to automate settings, you'll need to write a C++ ReShade Add-on to communicate between the game's memory and the shader.

Develop a script or macro that adjusts the RT_RAY_AMOUNT and RT_RAY_STEP based on the current frame rate. This prevents performance tanking in heavy scenes. : Monitor the FrameTime variable in ReShade. Reshade RTGI.zip

: Develop a wrapper that feeds Motion Vectors from the game engine into the RTGI temporal accumulation pass. : If you want to automate settings, you'll

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