Trade: Rpg
: Deciding which items are "Soulbound" (untradeable) or "Bind on Equip" to control the game's economy. 2. Technical Plugin Development
: A dual-confirmation GUI where both players must re-confirm if an item is swapped, preventing "last-second" scams. Rpg Trade
: Developing an inventory-based interface that handles multiple item stacks simultaneously. 3. Economy and Market Features : Deciding which items are "Soulbound" (untradeable) or
If you are referring to the existing Bukkit plugin for Minecraft, we could look into expanding its configuration. Expansion Ideas : Rpg Trade
: Prices that fluctuate based on local supply and demand of ores and goods.