Sim Game — Session: Skateboarding

: The left stick represents your front foot and the right stick your back foot (or vice versa, depending on your stance).

: Despite the career mode, the game's heart is a sandbox experience where "if it wasn't caught on video, it didn't happen". Platform Availability & Development Status Session: Skate Sim Review

(originally known as Session: Skateboarding Sim Game ) is a hyper-realistic skateboarding simulator developed by crea-ture Studios and published by Nacon . Released in its 1.0 version on September 22, 2022, it is widely considered the most technically demanding and authentic representation of street skating culture available today. Core Gameplay & Dual-Stick Mechanics Session: Skateboarding Sim Game

: Advanced players can enable "Manual Catch," requiring them to flick a stick at the right moment to land a trick, rather than the game doing it automatically. Realistic 1990s Aesthetic & World

Session serves as a tribute to the "golden age" of street skating in the 1990s, focusing on the gritty, urban environments of that era. : The left stick represents your front foot

The defining feature of Session is its control system. Unlike the arcade style of Tony Hawk's Pro Skater or the single-stick flick system of EA's Skate series, Session maps each analog stick to a specific foot.

: New players often find the first few hours "diabolically difficult" as they rewire decades of gaming muscle memory. Released in its 1

: Boards accumulate visual wear and tear from grinds. Players can customize their skater and gear using parts from real brands like Zero, Fallen, and Thankyou . Progression & Difficulty