Simple Apocalypse Datapack (Must See)

To enhance your , you can implement a "Blood Moon" feature. This mechanic increases difficulty by spawning tougher mobs and applying negative status effects to players who remain outdoors during the event. Feature: Blood Moon Event

: Red dust particles fill the air to indicate the event is active. Implementation Snippet Simple Apocalypse Datapack

: Players not under a "roof" (checking for sky access) receive the Slowness and Weakness effects. To enhance your , you can implement a "Blood Moon" feature

# Increment timer every tick scoreboard players add #global apocalypse_timer 1 # If timer reaches 240000 (roughly every 10 Minecraft days), start Blood Moon execute if score #global apocalypse_timer matches 240000.. run function apocalypse:start_blood_moon # Buff mobs during the event execute as @e[type=zombie] run effect give @s strength 1 1 true execute as @a[predicate=apocalypse:is_outside] run effect give @s weakness 1 0 true Use code with caution. Copied to clipboard Key Resources for Generation Implementation Snippet : Players not under a "roof"

: Always use /reload in-game after saving your files to apply changes immediately.

How to Make a Datapack [Minecraft 1.20-1.16] Datapack Tutorial

Should it include changes, like dead trees or dried-up oceans?