Upon completing the game, players can generate a "New Game+" with entirely different level layouts and higher difficulty chunks.
Actions are limited to jumping and diving/crouching, making the game accessible yet mechanically deep.
Players can now punch and kick enemies mid-air, which also provides a slight forward dash essential for clearing large gaps.
Each save file generates levels by stitching these chunks together based on a specific seed, ensuring that no two playthroughs are identical.
The Nintendo Switch version has received several critical updates to refine the experience and add community-driven content.
New abilities include a slide to duck under hazards and a dive to navigate vertical paths quickly. Procedural Level Design
for the Nintendo Switch is a drastic departure from its legendary predecessor, evolving from a traditional precision platformer into a high-octane auto-runner. While it retains the signature "hard-as-nails" difficulty and gore-soaked aesthetic, the sequel introduces a procedural level-generation system designed to provide a nearly infinite amount of unique gameplay. Core Gameplay Mechanics
Because levels are much longer than in the original, frequent checkpoints are placed between chunks to reduce frustration. Key Updates and Features