Рўс‚р°с‚сњрё Рѕр° С‚рµрјсѓ: "tower Defense" May 2026
The genre is a subgenre of strategy games where the primary goal is to prevent enemies from reaching a specific point by placing defensive structures along their path. Originally emerging from arcade classics and custom map mods, it has grown into a diverse and multi-billion dollar industry. 1. Evolution and History
Successful TD games are built on a loop of planning, observing, and upgrading. The genre is a subgenre of strategy games
The genre truly defined itself through custom maps in Real-Time Strategy (RTS) games such as StarCraft (1998) and Warcraft III (2002) . The genre is a subgenre of strategy games



