Current optimization techniques (e.g., Foveated Rendering, Occlusion Culling).
: Engine used (Unity/Unreal), SDK (OpenXR/Oculus), and scripting language. Slim Architecture : Asset Optimization : Low-poly modeling and texture atlasing. VR_Project_Slim_Demo.zip
Future work: Integrating AI-driven asset compression or cloud rendering. 💡 Key Tip for Your Paper Current optimization techniques (e
: Overview of the primary scripts found in your .zip file. Current optimization techniques (e.g.
: A scalable demo showcasing high-performance efficiency. 2. Related Work
: Comparison between standard vs. optimized assets.