White.day.a.labyrinth.named.school.v1.0.10.incl... May 2026
: Essential for seeing in the dark. Use the lighter to avoid detection, but use the flashlight for solving complex puzzles. 👻 Ghost Encounters
: Triggered by opening certain lockers.
: He hears running, doors opening, and sees light from your flashlight. White.Day.A.Labyrinth.Named.School.v1.0.10.Incl...
: You need Felt-Tip Pens to save your progress at bulletin boards. These are finite, so save sparingly. 🧩 Key Progression Items
: Often held by the Janitor or hidden in faculty offices. : Essential for seeing in the dark
: There are 20 main ghosts to "collect" in your journal. Many require specific items (like a typewriter ribbon or a mirror) to banish or trigger. 💡 Quick Tips for v1.0.10
: Higher difficulties add more ghosts and make the Janitor faster. "Easy" is recommended for your first playthrough to learn the layout. : He hears running, doors opening, and sees
: Hide in bathroom stalls or dark corners. Wait until his keys stop jingling before moving.