: High-speed "rage hacking" is easily spotted by manual reporting.
: Blocks players from walking through walls via server-side collision checks. Tactical Design Limitations
To combat "wallhacks" (ESP), developers utilize various methods to hide player data until it is necessary for the client to see it.
: Real-time scanning for known injection tools and scripts.
: Since the game lacks a constant mini-map, "radar hacks" provide less utility than in arcade shooters.
The game’s core mechanics are inherently designed to make cheating less rewarding or more obvious.
: Information about enemy locations is often withheld by the server until they are within a certain distance.
One of the most effective "hack-free" features is moving critical calculations from the player's computer to the game server.
