: High-speed "rage hacking" is easily spotted by manual reporting.

: Blocks players from walking through walls via server-side collision checks. Tactical Design Limitations

To combat "wallhacks" (ESP), developers utilize various methods to hide player data until it is necessary for the client to see it.

: Real-time scanning for known injection tools and scripts.

: Since the game lacks a constant mini-map, "radar hacks" provide less utility than in arcade shooters.

The game’s core mechanics are inherently designed to make cheating less rewarding or more obvious.

: Information about enemy locations is often withheld by the server until they are within a certain distance.

One of the most effective "hack-free" features is moving critical calculations from the player's computer to the game server.

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